| Normal | Standard Operation. The default setting that automatically executes a sequence of actions with balanced performance. | Quick tasks, simple code requests, and general generation where immediate execution is desired. |
| StepByStep | Guided Execution. Pauses after every action and waits for your confirmation before continuing. | Debugging, learning a new workflow, or high-stakes refactoring where detailed, manual oversight is necessary. |
| OneShotSceneGen | Rapid Scene Creation. Generates an entire scene or environment from a single, comprehensive prompt. | Prototyping large environments quickly, especially when integrating provided 3D models. |
| Experimental | Cutting-Edge Features. Includes features under active development (e.g., batch tool calls). Functions may be less stable. | Advanced users who want to try new, bleeding-edge capabilities; use with caution. |
| PipelineRecording | Workflow Automation. Records a sequence of user actions in the Unity Editor so you can replay the sequence or generate variations later. | Automating highly repetitive setup tasks and creating consistent templates for asset configuration. |
| Orchestrator | Design Document Automation. An “autopilot” mode that reads tasks from a CoplayPlan.md file and executes them in order, aiming to transform a design document into a working game. | Executing long, multi-step tasks defined in a single game design document. |